Online Craps: Tips, Strategies and Rules
Craps Tips:
Whether you are a new player or an existing one, some useful playing tips always help. It is the game purely depending upon luck but if the player has understanding of the bid, he/she can certainly increase winning chance. It is important to understand the odds and house advantages of the bets you are placing as better the odds and house advantage more will be the winning chances. Also, know what bet to avoid so that you can reduce the losing chances. Playing the field bets is not the right take and this way the player reduce his/her chances of winning.
Craps strategies:
The best strategy is to know the bet that offers the best odds to the player. The pass line bet offers low house advantage up to 1.41% and the do not pass bet offers another low 1.52% house advantage. Bets from five to nine offers less house advantage and bets from four to ten and craps field bets offer quite high house advantage. Players must stay away from the big six big eight and 11 bets the house advantages for these bets are quite high which is not good for the players. In addition, the players must remember that they must cover three numbers while playing and get the most out of your gaming experience.
Craps rules:
The player must be familiar with some important terms used while playing Online Craps [http://online-casino365.com/2011/09/craps-table-%E2%80%93-the-dice-rules/] so that he/she will have better understanding of the game. One of them is come out Roll, which determines whether the player loses, wins or continues the game further. The marker shows the current stage of the game to the player. A black or 'Off' showing marker shows that the player is about to make his/her point. White or 'On' marker placed on the number shows the point that player has achieved already. One rule of the game is that before the first roll, the bet must be achieved. When the player bets pas line before the come out roll then the payout will be 1:1 and when the player wins 'right off' when he/she rolls even or eleven and loses if he/she rolls on two, three or twelve being all other numbers continuing the game. On the second rolling of the player, if seven comes he/she win and if the players point comes, he/she wins.