Math Activities & Games
- Math Bingo is a fun group activity that involves both addition and multiplication. Create a bunch of game cards, each one containing a five-by-five grid with a random number from 1 through 144 in each box. Give each student one game card and a handful of paper circles to cover the numbers that are called. The teacher rolls two dice and the students attempt to add together the numbers rolled. The sum is written down on the blackboard and the dice are rolled again. The second sum is also written down. The students then attempt to multiple the two sums together and shout out the answer. Once the answer is determined, that number is used for the Bingo game. When a student successfully covers a row of five numbers, he yells "Bingo!" and wins the game.
An alternate version of this game involves simply calling out equations, such as "5 x 7" and not giving the answer. The students have to figure it out on their own and mark the numbers on their game boards. If someone calls "Bingo!" you have to check his board to make sure he didn't make any mistakes. - Have two students begin the flash card battle by standing at the front of the classroom or, to make the game faster, remain in their seats. Show a flash card to both students and ask them to shout out the answer as quickly as possible. Whoever gets the answer correct first remains the champion and a new challenger is chosen from the remaining students. To make this game more challenging, write a more complicated math equation on the blackboard and have the students attempt to figure it out. Depending on the grade level, you can use addition, subtraction, multiplication, division or a combination of operations.
- Two students compete head-to-head in this card war. Before the game begins, the players decide if they want to use addition, subtraction, multiplication or division. Each competitor is then given his own deck of regular playing cards. When it is his turn, he flips over two cards from the deck and has five seconds to figure out the solution. If he gets it right, he gets to keep the cards. If he gets it wrong, he has to put the cards back into his deck. Players take turns and whoever gets all of the cards into the "correct" pile first wins.
- Students can practice addition while racing to fill their game boards before their opponents. Create a game board containing the numbers 2 through 12, along with a "free" space. Use an egg carton or piece of paper as a game board. Have the students take turns rolling two dice and adding the numbers together. After finding the sum, the student is allowed to cover that number on his game board. The "free" space can be used if a student rolls a number he has already covered. The first to cover all of his spaces wins.